Windlands is an example of another potential strength of virtual reality – taking a game that would have been “good” on its own and making it an unforgettable experience. Tethered launches for Playstation VR on October 13, 2016 I was so completely sucked into my Tethered demo that I temporarily forgot I was at EGX. Occasionally you’ll catch them looking back up at you and waving. You’re placed inside the game world, hopping from cloud to cloud as you look down on your island and its inhabitants. There’s an addictive gameplay loop to Tethered, but what really makes it work is the level of immersion afforded by the virtual reality headset. You need to organise them to work the resources of the land by day and then defend themselves from monsters by night. Tethered puts you in control of an island of Peeps and tasks you with their well-being. That’s what Tethered has done with the God game genre. One of the big potential strengths of virtual reality is to take genres that have all but died out and breathe new life into them. Essentially, this prologue exists for you to feel like a complete badass and thanks to virtual reality, it’s mission accomplished. There’s also a mirror so you can see yourself as the Batman (or do a Batdance). Grab the gauntlets, grab the grapple gun, forensic scanner and the batarangs and give them a quick test before holstering on the utility belt. The rest of the demo involves suiting up. He hands you the key to the grand piano, which is also a secret elevator to the Batcave, and you’re on your way down. I began in Wayne Manor with Alfred telling me off for spending too much time not sleeping or something (you know Alfred). There is definitely more to the game, but that’s what the demo is all about. Essentially it’s like a game of dress-up. The Batman Arkham VR demo serves a single purpose.
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